Figure Drawing Tuesdays – 160726

A batch of work from last night at the Artisan Asylum.  If you live in the Somerville area and have nothing going on during Tuesday nights, how come you’re not coming to this?

 

30 Minsimage1 (2) copy 2

 

I’ve been using a technique that I had no idea I was utilizing until last night.  I suppose it resulted from banishing pencils from my toolbox a while back and sticking with a pen, which forced me to draw the figure on my first and only pass.  It don’t know if it has a name, but let’s call it Triangulation, for that’s essentially what I’m doing.

15 Mins

image2 copy 3

 

Using the above image as an example, It’s almost impossible to determine the length of the model’s right leg without any other frame of reference.  This is why we sketch form and proportions before adding details.  I hate doing that — I like going straight to the details.  To find the length of the leg, I picture a triangle where one point is on the tip of the shoulder, the other on the tip of the knee, which finishes on the pelvis.  This creates the necessary angles, thus the necessary distances, I need to draw correct proportions.  I do this all the way down the figure,  triangle after triangle, stroke after stroke.

10 Mins

image3 copy 3

 

Triangulating the angles of the figure is a simple concept, yet the challenge lies in pulling off the correct stroke in a single attempt.  You can see in the above example that I made some errors, particularly in the shoulders of the top two drawings, where my initial angle was off.  Errors were made because I didn’t calculate the correct angle before laying down the stroke, thus I had to recalibrate.  Other mistakes are due to a lack of confidence, which — I confess — is fucking unacceptable.

 

5 Mins

image4 copy

 

The above 5 minute drawings are my favorites, for when you have so little time you don’t have space for second guesses.  You do, then you proceed.  Drawing this way, it all comes down to the quality of the stroke.  Everything else — anatomy, shading, weight, etc — is basic fundamentals.

 

 

Advertisements