Modeling in Houdini
So far, it’s a lot slower than modeling in Maya. The procedural workflow forces you consider every step you make, but it also allows you to backtrack up through your history of steps. So you can jump in a start throwing down polygons if you please, but you’ll end up with a very cluttered workspace.
I’m creating the Krell model in Houdini because I plan on taking advantage of it’s procedural capabilities to create a large variety of Krell fighters. Sanderson, the writer of Skyward, described the Krell ships as being hastily put together. Therefore, the model above needs some messying up.